![]() ![]() This means that the jump from GameCube to Switch isn't much greater than that original seventh generation jump. So you could easily say that the jump from GameCube to WiiU is equitable to the PS2 to PS3 jump.įinally, we've got the Switch, which is slightly more capable than the Wii U (often able to hit 1080p on titles that, on the Wii U, could only hit 720p) but the Switch is still much, much closer to PS3/360 than to PS4/Xbox One, especially in handheld. It could occasionally look better (look at Need for Speed: Most Wanted) but for the most part, games developed for it were pretty much on par with what you'd expect from PS3 and 360. Then we got the Wii U, which competed on power with the PS3 and Xbox 360. ![]() But compared to the difference between PS2 > PS3 and Xbox > Xbox 360, it was much more minimal. The Wii, as the GameCube's successor, was still an improvement, and despite often being lambasted as two GCs stuck together, produced some gorgeous SD titles like Super Mario Galaxy and Metroid Prime 3. Now, look, I know that isn't totally right. And then it dawned on me, sort of for the first time since the Switch launched - this is, technically, only a single generational leap up from the GameCube. "Imagine how good that'll look twenty years later," I thought to myself. ![]() So, the other day, I got myself all excited about the rumoured Metroid Prime remaster/remake. ![]()
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